Gordon Straub is a Software Engineer at Sphere Entertainment Co., where the focus is on developing plug-ins and tools for artist and production workflows, along with Pipeline TD work. Previously, as a Software Developer at Rouge Mocap, Gordon created software and pipeline tools that significantly boosted productivity, developed an animation toolset for MotionBuilder, authored comprehensive documentation, and managed code on GitHub. Gordon also served as a supplemental instructor at Glendale Community College, teaching best practices in Maya rigging and ZBrush 3D modeling. Earlier experience includes roles as a Recording Engineer and Technical Assistant for the Motion Capture for Artists class at California Institute of the Arts. Gordon holds a Certificate in Computer Programming from Glendale Community College and a Bachelor of Fine Arts in Experimental Animation from California Institute of the Arts.
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