Steve Venezia has a diverse background in the gaming industry, starting as a Tester at Kuju Entertainment in 2007. Steve then moved on to Asylum Entertainment, where they worked their way up to Lead Game Designer, overseeing the design teams and shipping numerous titles. Following that, they worked as a Freelance Designer at Rubicon Development before joining Tap to Win as a Developer, creating video games and board games. Most recently, they held various roles at Splash Damage, including Game Designer, Senior Game Designer, Lead Game Designer, and Associate Creative Director, where they managed teams, developed project roadmaps, and created pitch documents.
Steve Venezia attended the University of Lincoln from 2003 to 2006, where they obtained a BA(Hons) in Game Design.
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