Nathan Spandorf has a diverse range of work experience. Nathan began their career as a Technician Assistant at Durst Image Technology U.S. in 2012 and also worked as a Printer Technician Assistant at ImageTech LLC from 2013 to 2015. Nathan then transitioned to the field of CG artistry, working as a CG Artist at PLAE from 2015 to 2016, where they created interactive commercial content. Nathan has also worked as a Freelance Visual Effects Artist and a CG Modeling Contractor at Steel Wool Studios in 2015 and 2016 respectively. Currently, they hold the position of a Technical Artist at Steel Wool Studios, where they are responsible for modeling high-poly and VR game assets and building games in Unity and Unreal. Nathan also has experience working as a Bicycle Mechanic at Gale Force Bikes and as an Intern at Bayer, where they assisted in quality control and biotech-related tasks.
Nathan Spandorf attended Rochester Institute of Technology from 2012 to 2013, but no degree or specific field of study was provided. Following this, they pursued their Bachelor of Science degree in Animation and Visual Effects at SAE Expression College from 2014 to 2016.
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