Martin Jalrup is an experienced gameplay programmer with a professional career spanning over a decade, currently serving as Lead Gameplay Programmer at Massive Entertainment, a Ubisoft Studio, since June 2013. Martin has progressed through various roles, including Senior Gameplay Programmer, Gameplay Programmer, and Junior Gameplay Programmer. Prior to this, Martin worked as a System Programmer and Programming Intern at Southend Interactive from August 2012 to June 2013, contributing to projects such as Sacred Citadel. Martin's educational background includes studies at The Game Assembly from 2010 to 2012 and at The Faculty of Engineering at Lund University in 2008-2009, with additional experience as a volunteer at the Nordic Game Program in both 2011 and 2012.
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