Andrea Zanelli, currently working as a Senior Technical Animator at Studio Gobo, has a background as a Co-Founder of Invader Studios S.r.l. Along with being involved in character rigging, skinning, and mocap shooting, Andrea also delves into gameplay mechanics and puzzle design. With experience at various companies working on rigging, modeling, and animation, Andrea's expertise in the field of technical animation and game design shines through. Their education in Digital & Virtual Design from Istituto Europeo di Design has laid a solid foundation for their career in the industry.
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