Phillip Jenné has a diverse work experience in the fields of environment art, CG generalist, production artist, product management, compositing, specialist, 3D modeling, independent interaction design, web and graphic art, and 3D modeling for video games. Phillip has worked at various companies such as Sucker Punch Productions, Schawk!, MetricStream, Burning Ideas Media, Apple, Cogswell Polytechnical College, Independent Contractor, and CloudPlay, Inc. Phillip'sroles involved tasks such as creating environments, conducting customer interviews, drafting specifications, creating wireframes and prototypes, compositing shots, providing excellent customer service, modeling characters and environments, designing logos and web presence, and modeling characters and vehicles for video games.
Phillip Jenné attended the University of Silicon Valley from 2006 to 2010, where they obtained a Bachelor's degree in Digital Art and Animation with a specialization in 3D Modeling.
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