Angel S. has an extensive work experience in the technology industry. Angel started their career in 2011 as a Technical Developer at CompeGPS, where they developed chart systems and worked on Android development. In 2013, they became the CTO & Game Designer at Funbox, where they ported MusicBox into C++ and SDL and later worked on game design in Unity.
Angel then joined Digital Legends Entertainment in 2014 as a Programmer, focusing on C++ and Platform (Android and iOS) development. Their responsibilities included rebuilding social integration and tweaking proprietary building processes.
In 2015, they worked as a Mobile Programmer at Sysdivision, contributing to the development of Spotfav on Swift/iOS. The following year, they took on a role as a Programming Teacher at Escola Pia Granollers Secundària, teaching network, security, concurrency, and mobile app and videogame development using C++ and SDL.
Starting in 2016, Angel S. worked in various roles simultaneously. Angel was a Mobile Application Developer at Coverfy, developing mobile applications, and also worked as a freelance iOS & Android Developer, developing applications from scratch using Swift on iOS.
In 2017, they joined Inèdit Software as a Software Developer, where they worked until 2020. In their role, they were responsible for software development tasks.
From 2020 onwards, Angel S. joined King as a C++ Client Developer. After two years, they transitioned to their most recent position as a Senior Product Engineer at Super Evil Megacorp, starting in April 2022.
Angel S. attended the Universitat Politècnica de Catalunya from 2001 to 2013 and earned a degree in Computer Science with a specialization in Computer Games and Programming Skills.
April, 2022 - present