Joe Schwartz is an Engineer at Tempo. Prior to their current role, Joe worked as a C++ Game Engineer at Infinite Games, where Joe specialized in writing C++ code and building tools for game development. Before that, Joe gained experience as a System Engineer at the University of Wisconsin-Madison's Computer Aided Engineering department, where Joe was responsible for software deployment and automation. Joe also has experience in IT and technical support roles at various organizations. Joe holds a Bachelor of Science degree from the University of Wisconsin-Madison with majors in Computer Science, Physics, and Theatre.
December, 2022 - present