Luís Belerique has extensive work experience in the gaming industry. Luís started their career at Tequila Works in 2011, where they initially worked as an Environment Artist. In this role, they contributed to the development of games like Deadlight and RiME. In 2015, they were promoted to Lead Artist on RiME, overseeing the Art department and collaborating with other departments throughout the development process. Luís also supervised and provided feedback to outsourced work.
In addition to their work at Tequila Works, Luís worked as a Freelance Instructor at CAT Segovia in 2011, where they taught an advanced course on Blender 2.5. Prior to that, they were a 3D Animation Teacher at ESAP Guimarães in 2010.
Before entering the gaming industry, Luís worked as a self-employed Freelance 2D/3D Artist from 2007 to 2009, taking on various projects and also working as a Blender3D Trainer. Luís also gained experience as an Interaction Designer and 3D Modeler at doubleMV-I&D from 2006 to 2007.
Luís's earliest work experience was as a Planetarium Educator at Planetário do Porto - CAUP from 2001 to 2006. Overall, they have a diverse range of skills and a strong background in the gaming and multimedia industries.
Luís Belerique's education history begins in 2007 when they attended Universidade do Porto. Although the specific degree they pursued is not mentioned, their field of study was astronomy. Following this, in 2009 and 2010, they attended CICE where they focused on organic modeling using software such as 3DS Max, MudBox, and ZBrush. In 2010, they enrolled in CGWorkshop to further develop their skills as an artist. The specifics of the degree they obtained are not provided. From 2015 to 2017, Luís took several online courses at Scott-Eaton.com, including human anatomy for artists, portraiture and facial anatomy, and digital figure sculpting, all focusing on artistic anatomy and sculpting.
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