The Multiplayer Group
Milos Kruskonja is a seasoned rendering engineer with extensive experience in the gaming industry. Currently serving as a Senior Rendering Engineer at The Multiplayer Group since August 2021, Milos previously held positions as a Render Programmer at Ubisoft from March 2020 to August 2021 and as a Software Engineer at Nordeus from April 2018 to May 2019. Milos started the career as an Engineering Intern at Microsoft for a brief period in 2017. Milos obtained a Master’s degree in Computer Software Engineering from the University of Belgrade, completing studies in September 2021.
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The Multiplayer Group
The Multiplayer Group's rock-solid team is a passionate bunch, empowered to make incredible games alongside some of the largest games studios. They had the lightbulb moment that building a company solely on multiplayer wasn’t as ridiculous an idea as they’d first assumed. Thy allowing us to supercharge their ambitions whilst still remainingtechnology agnostic and laser. They provide multi-disciplinary teams of producers, artists, designers, QA and engineers, who will take full responsibility for content delivery, and deliver complete game projects from start to finish.