Milos Kruskonja is a seasoned rendering engineer with extensive experience in the gaming industry. Currently serving as a Senior Rendering Engineer at The Multiplayer Group since August 2021, Milos previously held positions as a Render Programmer at Ubisoft from March 2020 to August 2021 and as a Software Engineer at Nordeus from April 2018 to May 2019. Milos started the career as an Engineering Intern at Microsoft for a brief period in 2017. Milos obtained a Master’s degree in Computer Software Engineering from the University of Belgrade, completing studies in September 2021.
Sign up to view 0 direct reports
Get started