Chris started his career as a journalist and competitive World of Warcraft 3v3 Druid. Since then, he's gone on to lead global community & communications strategy at Improbable and Riot Games, working on titles like Scavengers, League of Legends, LoL esports, and the launch of VALORANT (he's the reason it's written in all-caps, sorry).
Chris loves asymmetrical team-based games and chasing high-risk, low-probability plays that baffle both enemies and teammates alike.
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