As the Lead Character Technical Artist, Dylan was core to Overwatch and Overwatch 2. He was fundamental to hero development, combat feel, live support, breakables, push game mode, ecologies, physics, and served as a vision holder for workflows and tools. Dylan is a competitive gamer to the core, and is extremely passionate about creating and playing, deep, multiplayer games that provide endless enjoyment. He also won a car on The Price Is Right.
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