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Maxwell Madonna

Game Designer II at Treyarch

Maxwell Madonna has a comprehensive work experience in the field of game design and software engineering. Maxwell started their career in 2011 as a Manufacturing Technician at Savant Systems and later served as a QA Engineer and Software Engineer (Summer Intern) at the same company in 2012 and 2013 respectively. In 2014, they worked as a Firmware Engineer (Summer Intern), helping design a current sensor for an energy monitor at Savant Systems. From 2015 to 2018, Maxwell served as a Software Engineer (Summer Intern) at Racepoint Energy, where they were involved in designing the UI/UX for a residential energy monitoring iOS application. In 2017, they worked as a Graduate Research Assistant at Drexel University. Maxwell's most recent experience includes working at Savant Systems as a UI/UX Designer from 2018 to 2019 and currently as a Game Designer II at Treyarch since 2019. Maxwell has held various roles within Treyarch, including Game Designer I, Associate Systems Designer II, Associate Game Designer, and Systems Design Intern. Overall, Maxwell's work experience highlights their expertise in game design, UI/UX design, software engineering, and research.

Maxwell Madonna pursued their education starting in 2011 when they attended the University of Connecticut. Maxwell completed their Bachelor's Degree in Computer Science and Engineering in 2015. Later, in 2016, they enrolled at Drexel University and graduated in 2018 with a Master's degree in Digital Communication and Media/Multimedia.

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