Ubisoft Singapore
Benjamin Seah is a seasoned game designer with extensive experience at Ubisoft Singapore, where roles have ranged from Junior Game Designer to Senior Game Designer, primarily focused on the development of "Skull and Bones." Notable contributions include designing core combat mechanics, creating technical designs, and ensuring high-quality player experiences. Prior to Ubisoft, Benjamin held QA Analyst positions at NUBEE PTE LTD and Electronic Arts, and began a career in the culinary arts, working as a chef at Goodwood Park Hotel. Benjamin holds a Diploma in Information Technology from Singapore Manufacturing Federation and has expertise in game design, quality assurance, and culinary skills.
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Ubisoft Singapore
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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk