Nidhin B. is an experienced DevOps Engineer currently working at Ubisoft Singapore since August 2022, contributing to the development of the naval warfare RPG, Skull and Bones, and ensuring a seamless experience for a significant player base. Prior to this, Nidhin held various software engineering roles, including Senior Software Engineer at U3 Infotech, where Nidhin worked on an AI-driven ETL platform for DBS, and as Software Developer IV at Morgan McKinley, focusing on low latency ETL microservices. Nidhin's extensive background includes positions at Capita, Trax Retail, Nityo Infotech, JRD Group, UST Global, Nuventure Connect, and QBurst, showcasing a robust skill set in software development, data engineering, and automation across multiple industries. Nidhin holds a Bachelor of Technology in Applied Electronics and Instrumentation from Marian Engineering College.
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