Robin Choo is an experienced Level Designer currently employed at Ubisoft Singapore since June 2019, contributing to projects such as Assassin's Creed Shadow and Assassin's Creed Mirage while taking on responsibilities in world building and regional leadership. Previous roles include Game Analytic Designer at goGame, where game analytics and KPIs were established, and Lead Game Designer at Zengami, overseeing design direction and team management. Additional experience includes product leadership at Asiasoft, QA engineering at Red 5 Singapore, and a background in purchasing at Robert Bosch. Robin holds a BA (Hons) in 3D Games Art from the University of Hertfordshire, along with diplomas in Animation and Business Marketing.
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