Yan Zou is a skilled Lead Technical Artist at Ubisoft Singapore, specializing in Houdini procedural tools and game engine integrations since October 2018, with a focus on optimizing asset export processes and enhancing artist efficiency. Prior to this role, Yan served as a Senior Technical Artist at BANDAI NAMCO Studios Singapore Pte Ltd, developing automatic rigging and batch export tools, and contributing to asset management systems. Experience also includes working as a Senior Pipeline Technical Director at Double Negative, overseeing tool development, and a Global Pipeline Engineer at Lucasfilm, where full stack production software was designed and implemented for various media projects. Yan's career began as a Reporter at China Central Television before transitioning into technology roles. Yan holds a Master’s degree in Digital Media Technology from Nanyang Technological University and a Bachelor's degree in Computer Science from Beijing Forestry University.
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