Shaun Burns

Lead Gameplay Engineer at Ubisoft

Shaun Burns is an experienced gameplay engineer currently serving as Lead Gameplay Engineer at Ubisoft since July 2024, following a tenure as Senior Engineer at Wicked Witch Software where Shaun led a team on an unannounced title using Unreal Engine 5. Previous experience includes roles as Senior Game Engineer at SuperWOW! Games, focusing on mobile game development for Dr Madsky's Monstrous World, and extensive contributions at ImmersaView as Product Manager and Lead Software Engineer. The career also includes significant programming roles at Sega Studios Australia, Euclideon Pty Ltd, and THQ Studio Australia, demonstrating a strong background in software engineering and project leadership. Shaun holds a Bachelor of Information Technology in Software Engineering from Queensland University of Technology.

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