Guilherme Steinmann is currently working as an Audio Software Engineer at Vizrt, where Guilherme is responsible for the audio workflow in the real-time 3D graphics rendering engine. Prior to this role, Guilherme worked as a Senior Software Engineer at Ocenaudio, where Guilherme developed a cross-platform audio editor software. Guilherme also served as a Senior Researcher and Senior Software Developer at LINSE, focusing on speech processing projects for Brazilian Portuguese. Additionally, Guilherme worked as a Researcher at PerformanceLab developing software programs and as an Undergraduate Researcher at the Computer Security Laboratory. Guilherme holds a Master of Science in Computer Science from Universidade Federal de Santa Catarina and a Bachelor's degree in Computer Science.
September, 2022 - present