Natasha Omelyanchuk is an accomplished game designer and level designer with extensive experience in the gaming industry. Currently serving as the Lead Game Designer and Level Designer at Voodoo.io since February 2020, Natasha is responsible for product vision, game design from ideation to completion, and system design, along with managing game flow, balancing, and monetization. At ZeptoLab, a role held since February 2009, Natasha has excelled as Lead Level Designer, creating and optimizing levels, analyzing player progression, and mentoring junior designers. Previous roles include Game Designer at RJ Games and Senior Level Designer at INTENIUM GmbH, specializing in full cycle game development and the management of game design teams. Natasha's experience also encompasses freelance work as a Level Designer, contributing to projects like Alien Shooter.
Sign up to view 0 direct reports
Get started