SG

Sebastien Grimaud

Lead Game Developer at Voodoo

Sebastien Grimaud has a diverse and extensive work experience in the gaming industry. Sebastien started their career as a Developer at ICO Technologies inc in 2003 and then worked as a Developer at AGM Informatique from 2004 to 2005. Sebastien then joined NPCube as a Game Developer from 2005 to 2008, followed by ASYNCRON games from 2008 to 2009 in the same role. Sebastien then worked at Playground Lab as a Game Developer from 2009 to 2010 before joining FEERIK GAMES as a Lead Game Developer in 2010. Sebastien held this position until 2017, where they then transitioned to Voodoo.io as a Lead Game Developer. At Voodoo.io, Sebastien was responsible for designing and creating addictive gameplay for mobile games in the HC market. Sebastien also utilized market benchmarking, Unity fast prototyping, level design, balancing, data-driven approach, AB testing, and iteration processes to achieve success. Notably, they were the lead developer for widely popular games such as Crow City with approximately 220 million downloads and Paper2.

Sebastien Grimaud's education history begins in 2001 when they enrolled at IUT de Nantes. Sebastien pursued a degree in DUT Informatique and completed their studies in 2003. Following this, they joined Conservatoire National des Arts et Métiers in 2004 and studied there until 2008. However, specific details regarding their degree name and field of study during this period are not provided.

Links

Timeline

  • Lead Game Developer

    March, 2017 - present