MS

Martin Sweitzer

Principal Engineer at Big Time Studios

Martin Sweitzer has worked in the video game industry since 1998. Martin began their career at Trilogy as a Software Developer in 1998, then moved to Sony Online Entertainment as a Programmer in 2000. In 2002, they founded and worked as a Programmer for Sigil Games Online. From 2004 to 2005, they worked as a Programmer for BrickHouse Games, followed by a Senior Gameplay Programmer role at Epic Games from 2005 to 2017. In 2017, they became a Senior Gameplay Programmer at Squanch Games, and in 2020 they began working as a Principal Engineer at Big Time Studios.

Martin Sweitzer attended Deerfield Academy, Dhahran Academy, and Carnegie Mellon University.

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