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Jordan Smith

Senior Lead Level Designer at Certain Affinity

Jordan Smith has extensive experience in the gaming industry, starting in 2003 as a Level Designer at Novalogic Inc. Jordan then worked as a Game Designer at Jailed Games Inc. and Trilogy Studios in 2006. From 2007 to 2009, Jordan was a Game Designer at Pandemic Studios, where they contributed to games such as Mercenaries 2 and Saboteur. In 2010, they became the Lead Designer at Killspace Entertainment, leading a secret project and taking over Yars' Revenge. Jordan then joined Treyarch in 2011 as a Game Design Scripter, working on the Karma mission for Black Ops 2. Later that year, they moved to Spark Unlimited as a Senior Multiplayer Designer until 2013. In 2014, Jordan joined Hi-Rez Studios as a Lead Level Designer, where they worked on various games such as Smite, Paladins, Realm Royale, and Rogue Company. Their most recent role is as a Senior Lead Level Designer at Certain Affinity, starting in October 2021.

Jordan Smith attended the University of Silicon Valley from 1999 to 2003 and earned a Bachelor of Arts (B.A.) degree in Computer Video Imaging.

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Timeline

  • Senior Lead Level Designer

    October, 2021 - present

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