Michel Lanoie

Principal Level Artist at Eidos-Montréal

Michel Lanoie has a vast experience in the gaming industry, with roles ranging from Principal Level Artist to Art Director in projects such as Marvel's Guardians of the Galaxy and Marvel's Avengers. With a background in computer programming and a degree in design and digital art for video games, Michel has also worked as a Texture Artist at Ubisoft Montréal on Splinter Cell: Conviction. Currently, Michel is also a Keynote Speaker at UQAT Montréal and has been with Eidos-Montréal since March 2008.

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Org chart

Timeline

  • Principal Level Artist

    April 1, 2024 - present

  • Lead Level Artist

    April, 2022

  • Principal Level Artist

    May, 2019

  • Art Director

    December, 2016

  • Assistant Art Director

    October, 2015

  • Senior Level Artist

    October, 2011

  • Senior Texture Artist + Lead Texture Artist

    March, 2008