Michel Lanoie has a vast experience in the gaming industry, with roles ranging from Principal Level Artist to Art Director in projects such as Marvel's Guardians of the Galaxy and Marvel's Avengers. With a background in computer programming and a degree in design and digital art for video games, Michel has also worked as a Texture Artist at Ubisoft Montréal on Splinter Cell: Conviction. Currently, Michel is also a Keynote Speaker at UQAT Montréal and has been with Eidos-Montréal since March 2008.
April 1, 2024 - present
April, 2022
May, 2019
December, 2016
October, 2015
October, 2011
March, 2008