Hardsuit Labs
Bryan Brooks has extensive experience in the field of game development, particularly in UI engineering. Bryan began their career at Logistic Services International as a software engineer in 2006. In 2007, they worked as a telecommuter for Aculis, where they developed a midi to audio system using the Torque Game Engine.
In 2008, Bryan joined Zombie Studios as a Gameplay and UI Engineer. During their time there, they designed and implemented a dynamic UI system that allowed for easy layout changes without re-importing files. Bryan held this position until 2013.
Bryan returned to Zombie Studios in 2014 as a UI Engineer Contractor and later became a full-time UI Engineer. Bryan contributed to the development of various games, including an unreleased third-person shooter and the porting of SMITE. Bryan also worked on UI systems for Hardsuit Labs, where they served as a UI Engineer and eventually became the Lead Gameplay Engineer in 2022.
In addition to their work in game development, Bryan has also worked as an Adjunct Professor at Sanford-Brown College, where they taught UI/UX design concepts using Steve Krug's book "Don't Make Me Think" and Adobe Flash.
Overall, Bryan Brooks has a strong background in UI engineering and game development, with experience in creating and improving UI systems for various projects throughout their career.
Bryan Brooks received their Bachelor's Degree in Game Design and Development from Full Sail Real World Education, which they attended from 2002 to 2005.
Hardsuit Labs
Hardsuit Labs was founded with the same goal as every other game development studio that has ever existed to make great games. It takes talented, driven people to make great games. Here at the Lab, we work hard to create and to maintain an environment that not only attracts those people and keeps them here, but that allows them to thrive and to dowhat they do best – to make great games. It’s not always as easy as it sounds, but it really is that simple.