Bryan Cere

Technical Art Director at Hi-Rez Studios

Bryan Cere has diverse work experience in the gaming industry. Bryan started their career at Hi-Rez as a Character Rigger, where they built complex rigs for the game Smite while working within limitations. Bryan then worked as a Freelance Character Rigger at Tripwire Interactive LLC before returning to Hi-Rez as a Character Rigger once again. Bryan later became a Technical Artist at Hi-Rez, responsible for importing assets, building animtrees, and setting up assets in the custom database to ensure a smooth production pipeline. Bryan then progressed to the role of Lead Technical Artist, overseeing a team and collaborating with other leads for the effective deployment of tools and systems. Ultimately, Bryan served as the CG Supervisor at Hi-Rez, responsible for providing technical support and advancements to internal studios and conducting R&D for the studio's growth and development.

Bryan Cere earned a Bachelor of Fine Arts degree in Computer Animation from The Art Institutes between 2005 and 2008.

Links

Previous companies

Tripwire Interactive logo

Timeline

  • Technical Art Director

    May, 2022 - present

  • CG Supervisor

    August, 2018

  • Lead Technical Artist

    September, 2016

  • Sr Technical Aritist

    September, 2015

  • Technical Artist

    July, 2013

  • Character Rigger

    March, 2011

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