Bryan Cere has diverse work experience in the gaming industry. Bryan started their career at Hi-Rez as a Character Rigger, where they built complex rigs for the game Smite while working within limitations. Bryan then worked as a Freelance Character Rigger at Tripwire Interactive LLC before returning to Hi-Rez as a Character Rigger once again. Bryan later became a Technical Artist at Hi-Rez, responsible for importing assets, building animtrees, and setting up assets in the custom database to ensure a smooth production pipeline. Bryan then progressed to the role of Lead Technical Artist, overseeing a team and collaborating with other leads for the effective deployment of tools and systems. Ultimately, Bryan served as the CG Supervisor at Hi-Rez, responsible for providing technical support and advancements to internal studios and conducting R&D for the studio's growth and development.
Bryan Cere earned a Bachelor of Fine Arts degree in Computer Animation from The Art Institutes between 2005 and 2008.
May, 2022 - present
August, 2018
September, 2016
September, 2015
July, 2013
March, 2011