Pierre Mervaillie

Art Director at Homo Ludens

Pierre Mervaillie has a diverse work experience in the field of game art and animation. Pierre most recently worked as an Art Director at Homo Ludens since 2020. Prior to that, they served as a Lead 3D Artist at Nolaroads from 2017 to 2020. In 2020, Pierre also took on the role of Blender Trainer for Voodoo at GOBELINS, l'école de l'image, where they provided a specialized training focused on Blender 2.8 workflow to enhance asset production for mobile games.

Earlier in their career, Pierre worked as a Technical Artist at Step In Books from 2016 to 2017, contributing to mobile projects such as "Mur," a digital VR experience for children's books. Pierre also gained experience as an Intern at Blend4Web in 2015, Codeglue in 2014, and Ankama in 2012, where they honed their skills and knowledge in the field.

Pierre's passion for art and gaming can be traced back to their volunteer work at Ninja Tooken from 2009 to 2011. Additionally, they had a summer job at Société Générale in 2011, showcasing their versatility and willingness to explore different industries.

Pierre Mervaillie attended Rubika from 2011 to 2016, where they studied Game Art. Prior to that, from 2009 to 2011, they pursued Biology, General at the Université catholique de Lille.

Links

Previous companies

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Timeline

  • Art Director

    September, 2020 - present