Jason Vandenberghe

Game Design Director at Level Ex

Jason has over two decades of experience leading creative teams. At Level Ex, he employs game design methodologies, honed through extensive experience in the consumer games industry, to capture the greatest challenges of medical and surgical procedures as video game mechanics. Jason has worked on nearly every aspect of third and first-person action game design at studios such as Ubisoft (For Honor, Far Cry, Ghost Recon), ArenaNet (Guild Wars 2), Activision (Call of Duty, X-Men), and Electronic Arts (James Bond, Lord of the Rings). Through his work, he has developed “Engines of Play,” a model of player motivation used across the industry to inform and optimize game design.

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Timeline

  • Game Design Director

    Current role

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