Mel L.

Software Engineer at Loon

Mel L. has a diverse work experience spanning various roles and industries.

In their most recent position at X, the moonshot factory, Mel worked as a Software Engineer on the Tapestry project. They were involved in modeling and simulating the electrical grid, as well as building grid planning and operations tools.

Before that, at Everyday Robots, Mel was a Software Engineer responsible for writing production calibration pipelines for a fleet of ML-driven robots. They also coordinated with multiple teams to ensure the usability of camera calibration research.

Prior to that, Mel worked as a Software Engineer at Google through Adecco, specifically on the Google Project Loon. They were focused on programming for this project from October 2017 to July 2019.

Mel also gained experience as a Software Engineer at Man Crates, where they built an e-commerce platform and designed and implemented inventory and shipping software.

In terms of their earlier career, Mel worked as an Illustrator, Independent Contractor at Google and as a Visual Designer and Laser Technician at E&M Labs. They also served as a Game Art Director at Vaquera Films and as a Senior Game Artist at 2clams studios.

Mel's early experiences include roles as an Illustrator and Visual Designer at Tibialis Inc.

Overall, Mel L. has a breadth of experience in software engineering, design, and illustration, with a focus on various projects and industries.

Mel L. obtained a Bachelor's degree in Psychology from Yale University from 2002 to 2006. In 2015, Mel attended Hack Reactor, though no degree or field of study is specified. Additionally, Mel earned a diploma in Classical Animation and Digital Character Animation from Vancouver Film School, attending from 2007 to 2008.

Links

Timeline

  • Software Engineer

    July, 2023 - present

  • Software Engineer At Google

    August, 2019