James Warren is a seasoned Technical Artist with extensive experience in the gaming and interactive entertainment industry. Beginning a career as a QA Tester at Vigil Games in 2011, James transitioned into 3D Art roles at Supergenius Studio and Liquid Development before moving on to technical artistry at Oculus VR. In 2017, James joined Facebook, later continuing with the company after its rebranding to Meta, where responsibilities evolved into Senior Technical Artist and subsequently Technical Artist roles. With education from the Gnomon School of Visual Effects, James has honed a diverse skill set that spans from artistic design to technical implementation, showcasing expertise at prominent companies such as Unity and Meta.
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