Nathan Bialke is an experienced engineer specializing in hardware and FPGA design, with a career that spans various roles in leading technology companies. Significant contributions include internships at Xilinx, where radiation characterization of commercial FPGAs was conducted, and SAIC, focusing on RTL development for space-borne systems. Bialke served as a hardware engineer at NetAcquire Corporation, leading custom development projects, and as a firmware engineer at Meteorcomm, optimizing digital signal processing for Positive Train Control systems. Currently, as a digital design engineer at Meta under Reality Labs Research Graphics, Bialke focuses on low power and low latency augmented reality rendering systems. Educational qualifications include a Master of Science in Electrical Engineering from the University of Washington and dual Bachelor of Science degrees in Mathematics (Magna Cum Laude) and Computer Engineering (Summa Cum Laude) from the University of Idaho.
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