Level Designer (contract)

Sales · Contract · CA, United States · Remote possible

Job description

ABOUT US

Mountaintop is a new game studio creating multiplayer games for players who crave a challenge. We’re an independent, remote-first studio primarily located in the US and Canada.

We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.

Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.

We’d love for you to join us.

THE ROLE

We’re looking for a talented and passionate Level Designer; creating competitive multiplayer FPS levels that deliver outstanding team-centric player experiences for Spectre Divide. The ideal candidate will be responsible for prototyping and maintaining maps, addressing reported issues (bugs), and setting up all aspects of a map following team-established metrics and standards. Great-level designers transform rough block-outs into fully playable environments. You’ll play a crucial role in bringing our first title to life.

YOU'LL BE RESPONSIBLE FOR

  • Designing competitive multiplayer FPS levels that deliver amazing team-centric player experiences
  • Following existing metrics and standards for maps, and helping create and maintain those standards
  • Maintaining existing maps, by investigating and responding to reported issues
  • Setting up all aspects of a map including spawn points, objective areas, boundaries, buy volumes, map objects, collision volumes, buy zone walls, nav mesh, etc.
  • Incorporating Duality thinking into map experiences and architecture
  • Developing compelling team combat areas through rapid gray box prototyping
  • Collaborating with art, engineering, and production to convert rough block-outs into awe-inspiring environments
  • Contributing to concept, direction, and gameplay designs for all Mountaintop projects
  • Working collaboratively with other disciplines to bring out the best ideas, translating them into compelling prototypes
  • Inventing, extending, and maintaining design processes, tools, and workflows
  • Contributing to a team culture that prides itself on excellence, innovation, trust, and respect

ABOUT YOU

  • A love for playing and making amazing games
  • One shipped game title or equivalent map experience
  • Experience creating maps for competitive FPS multiplayer games
  • Demonstrated ability to analyze and critique maps from a competitive shooter design perspective
  • Self-motivated and eager to contribute in many different areas of development
  • Excellent verbal and written communication skills

PLUSES

  • Experience working with Unreal Engine 4 or 5
  • Familiarity with all aspects of FPS map creation in a production environment
  • Passion for competitive first-person shooter genre
  • Deep familiarity with existing tac-shooter Maps (e.g. CS, Valorant, R6, etc)
  • Experience with Source engine