Andrew Trout is a 3D Generalist at NantStudios, focusing on developing high-end real-time photoreal environments using Unreal Engine. Prior to this, Andrew worked as an Asset Technical Director at Framestore, handling modeling, UVs, textures, shading, and lighting tasks. Andrew also has experience as a Technical Artist Intern in VR and as a CG Generalist Intern at Magnetic Dreams Animation Studio. Andrew holds a Bachelor's Degree in Visual Effects from Savannah College of Art and Design.
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