Abraham Gomez

3d Artist & Concept Artist at Paradox Interactive

Abraham Gomez has a diverse work experience in the field of 3D art and concept design. Abraham began their career as a 3D Character modeler and General artist at Orch Star Studios in 2017. From 2018 to 2019, they worked as a Freelancer on various personal portfolio projects, focusing on creating high-poly characters for games using Unreal Engine. During this time, they also took the opportunity to explore different software workflows and game engines. In 2019, Abraham joined Paradox Interactive, initially as a Junior 3D Artist and later transitioning to the role of a 3D Artist & Concept Artist. Abraham is currently employed by Paradox Interactive, where they continue to contribute their expertise in 3D art and concept design.

Abraham Gomez pursued their Bachelor of Fine Arts degree in Computer Graphics from 2014 to 2017 at Luleå University of Technology.

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Timeline

  • 3d Artist & Concept Artist

    August, 2019 - present

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