Denys Aleksashenko is a skilled technical artist and engineer with extensive experience in game optimization and performance profiling. Currently serving as the Lead Technical Artist at Pingle Studio since November 2021, Denys focuses on optimizing various aspects of game engines, including static and skeletal meshes, materials, VFX particle systems, and blueprints, while also conducting GPU and memory profiling to enhance game performance. Previously, as a Technical Artist, Denys specialized in VFX particle system optimization. Prior experience includes a role as an Unreal Engine C++ Engineer at SolidCore Games, where Denys converted blueprint nodes to C++ code and developed trajectory logic using paraboloid functions. Denys holds both a Bachelor's degree in Construction Engineering and a Master's degree in Industrial and Civil Engineering from O.M. Beketov National University of Urban Economy in Kharkiv, complemented by specialized training in games development.
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