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Scott McMillan

Principal Rendering Engineer at Sledgehammer Games

Scott McMillan has had a diverse range of work experiences in the field of software engineering. Their most recent position was as the Principal Rendering Engineer at Sledgehammer Games since 2020. Prior to this, they worked at Wargaming where they held multiple roles, including Senior Expert Software Engineer & Team Lead from 2019 to 2020, and Lead Software Engineer from 2018 to 2019. Before joining Wargaming, they were a Software Engineer at Google, focusing on Site Reliability Engineering from 2017 to 2018.

Scott's early career included working at Wargaming, where they served as a Lead Software Engineer (Render) from 2016 to 2017, focusing on upgrading engines to support multiple graphics APIs and optimizing performance. Prior to this, they were an Expert Software Engineer at Wargaming from 2013 to 2016.

Scott's career began in 2005 at Depth Analysis, where they worked as a Research Programmer. During this time, they played a crucial role in the development of systems for the MotionScan 3D scanning product used in the facial animation of the game L. A. Noire.

Overall, Scott's work experience showcases their expertise and leadership in software engineering, particularly in the areas of rendering, performance optimization, and engine development.

Scott McMillan attended Wauchope High School from 1996 to 2000. Scott then pursued a Bachelor of Computer Science & Technology (advanced) degree at the University of Sydney from 2001 to 2003. During their time at the university, they focused on Networks & Systems and Software Development as their field of study.

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