Jennifer Wilson is a skilled technical animator with extensive experience in the animation industry. Current work at Squeeze Animation Studios involves refining scenes and troubleshooting assets in Maya. Prior roles include 3D animator at Cream Productions, where responsibilities encompassed rigging and hand-keying animations, and lead animator/rigger at RSP Games, focusing on implementing animations in UE4. Educational background includes an Advanced Diploma in Game Development from George Brown College, complemented by roles such as peer tutor, where assistance was provided in various software applications, and positions in rigging and animation for projects at Future Immersive and Relish Interactive. Additional experience includes early employment at McDonald's, emphasizing strong multitasking skills.
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