Sarah Bergh

Senior/principal User Experience Designer at Paradox Interactive

Sarah Bergh has a diverse work experience in the field of user experience and user interface design. Sarah started their career at Cricket Moon Media in 2010 as a 2D Artist/Animator. Sarah then worked as an Associate Concept Artist at Gas Powered Games from 2011 to 2012. Following this, they joined Microsoft as an Art Specialist for a brief period. In 2012, they joined Airtight Games as a User Interface Artist, where they worked on the game "Murdered: Soul Suspect." Sarah collaborated closely with the UI implementer to ensure smooth functionality of menus and UI. From 2014 to 2014, they worked at Crystal Dynamics as a UI Artist for the game "Lara Croft and the Temple of Osiris," where they were responsible for illustration, animation, and design of UI elements. Sarah then joined GlassLab, Inc. as a UX Artist on contract, focusing on educational games. Sarah'sresponsibilities included making adjustments to website flow, creating wireframes, and designing new art. In 2016, they worked as a 2D Artist for DoubleBear, where they provided freelance art services for both DoubleBear and Sense of Wonder, including character illustration, UI design, and animation. After that, they moved to Gazillion Entertainment, where they worked as a UI Artist. Finally, they are currently working as a Senior User Experience Designer at Paradox Interactive from 2021.

Sarah Bergh's education history includes a Bachelor of Fine Arts (B.F.A.) degree from the DigiPen Institute of Technology, which they obtained from 2006 to 2010. Prior to that, they attended Western Washington University from 2003 to 2006 and earned an AAA degree in Art/Design.

Links

Timeline

  • Senior/principal User Experience Designer

    January, 2021 - present