Product Madness
Andrew Martinson is an experienced game designer with a diverse background in the gaming industry. Currently serving as a Game Designer at Product Madness since April 2021, Andrew previously held similar positions at Booz Allen Hamilton, where innovative AR/VR solutions were developed for military training, and at Lazer3, focusing on a 3D puzzle game. Andrew contributed to MONOPOLY Towns as a game designer at MACHINE Studios, ensuring balanced gameplay and resource mapping. As Lead Designer and Programmer at Volite Games, Andrew created the pirate-themed adventure game Booty Hunters, while also developing a solo project, a real-time strategy game remake called Battleships. Early in the career, Andrew designed arenas for Heavy Gear Assault at MekTek Studios and completed a Bachelor of Arts in Game and Interactive Media Design at Savannah College of Art and Design, after studying Computer Science at Eastern Kentucky University.
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Product Madness
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Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-guided precision on the exploding social casino genre. They have been bringing world-class social slots to real slots fans ever since.