Andrew Martinson is an experienced game designer with a diverse background in the gaming industry. Currently serving as a Game Designer at Product Madness since April 2021, Andrew previously held similar positions at Booz Allen Hamilton, where innovative AR/VR solutions were developed for military training, and at Lazer3, focusing on a 3D puzzle game. Andrew contributed to MONOPOLY Towns as a game designer at MACHINE Studios, ensuring balanced gameplay and resource mapping. As Lead Designer and Programmer at Volite Games, Andrew created the pirate-themed adventure game Booty Hunters, while also developing a solo project, a real-time strategy game remake called Battleships. Early in the career, Andrew designed arenas for Heavy Gear Assault at MekTek Studios and completed a Bachelor of Arts in Game and Interactive Media Design at Savannah College of Art and Design, after studying Computer Science at Eastern Kentucky University.
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