Brockton Roth

Lead Gameplay Systems Engineer at PUBG Corporation

Brockton Roth has a diverse work experience spanning various industries and roles. Brockton currently works as the Lead Gameplay Systems Engineer at PUBG Corporation. Prior to that, they were a Senior Mixed Reality Developer at Magic Leap, where they played a key role in helping the company ship their first Over-The-Air update. Brockton also worked as a Software Developer at Shiver Entertainment, a game studio focused on creating AAA titles. Brockton gained experience in both client-side and server-side code during their tenure there. Additionally, they worked as a Graphics Tutorial Developer and Teaching Assistant at the School of Interactive Games and Media, where they created a C++ OpenGL graphics programming tutorial series and assisted with grading. Brockton also worked as a Web Developer/Designer at DBH Builders and a Game Developer/Designer at the Serious Games Lab. Before that, Brockton had internships at The MITRE Corporation and worked as a Lifeguard/Pool Manager at Hastings Water Works. Brockton started their career as a Sports Director at Park Day Camp, where they supervised counselors and managed sports activities for campers.

Brockton Roth obtained a Bachelor's Degree in Game Design and Development from Rochester Institute of Technology, which spanned from 2011 to 2015.

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